We want art and culture to belong to everyone. We build the technology to make it happen.

Parts develops human-centred digital tools for museums and cultural institutions. Experiences that every visitor can enjoy in depth, whatever their sensory or cultural barriers.

Accessible by design

The problem

Museums and cultural sites are full of wonders. And of visitors who never notice them.

Art is still explained in the language of another age. Audio guides that are far too technical, panels that inform without helping anyone understand. People leave the museum with a few photos, and nothing more.

For anyone running a museum, this is a very real problem: experiences that leave no mark, visitors who don’t come back, accessibility that never gets beyond an ambition.

The issue isn’t a lack of digital tools. It’s that almost all of them were designed around the artworks. Not around people.

Our method rests on one simple principle: design for everyone.

Every Parts product is born human-centred: designed from the start for anyone.

For people who grew up digital and for those who approach it warily. For art history students and for people walking into a museum for the first time. For people who can see and for people who can’t.

We don’t add accessibility at the end: it’s where we begin. Because designing for people who face the most barriers means designing better for everyone.

Our values.

  • Accessibility

    We want everyone to be able to experience art and culture in the same way. And we design tools, products and experiences that make it possible.

    ‘arte’ (art) in Braille
  • Human-Centred Approach

    The ‘Who’ before the ‘What’. It applies to everything, from the way we work to the features of our products: people always come first.

  • Test. Always.

    An idea is only worth something if it really works. That’s why we test everything in the field, with real people. If something doesn’t help the people using it, we change it.

Turning points

  1. 2022–2023

    Two of the company’s six members attend the Apple Foundation Program at Suor Orsola Benincasa University. That’s where the idea of building technology for museums begins to take shape.

    Two of the future founders of Parts, smiling, in a casual snapshot from their Apple Foundation Program days.
  2. 2023–2024

    We’re at the Apple Developer Academy in San Giovanni a Teduccio. The team takes the shape you see today: six founders, each with a different background that is essential to our mission.

    The Apple Developer Academy building in San Giovanni a Teduccio, with the logos of the University of Naples Federico II and of the Developer Academy.
  3. Capability Festival: our first event devoted to inclusion and accessibility. More than 60 people, sighted and blind, test Parts: Inside Art.

    The Parts team posing in a historic hall during the Capability Festival.
  4. Second place in the 081 Stand for Naples Call for Ideas. Our first pitches begin.

    The team celebrating in front of the 081 Stand for Naples banner, holding up the award sign.
  5. An event at the Museo Archeologico Territoriale di Terzigno to present the app.

    The team with some guests in a gallery of the Terzigno Archaeological Museum, surrounded by frescoes on display.
  6. First place in the Startup Challenge at NapulETH Open Village 2025.

    The glass first-place trophy from the NapulETH Open Village 2025 Startup Challenge, held up against the Bay of Naples and Mount Vesuvius.
  7. First place at the Festival dell’Ospitalità in Calabria.

    A selfie of three team members at the Festival dell’Ospitalità, on a sunny day.
  8. Funding Founders Arena in Milan, a Shark Tank-style format.

    Stefano De Rosa on stage at Funding Founders in Milan, in front of a screen showing the Parts name.
  9. Parts Srl Società Benefit officially comes to life!

    The six founders smiling around a large wooden table on the day the company was incorporated.
  10. Our first live project, with the Museo Campano in Capua.

    A gallery of the Museo Campano in Capua: white vaulted ceilings and the tuff Matres Matutae lining the route.
  11. A Startup Competition on a boat at the Ctrl/Shift event.

    A team selfie on the deck of a boat, with the coastline in the background.
  12. Today

    We work with museums and institutions to make art accessible to all. This is only the beginning.

A multidisciplinary team for a goal that demands one.

Designing around people means bringing very different kinds of knowledge together: how human perception works, how to tell the story of an artwork, how to design an interface that everyone finds easy to use. That’s why our company is a multidisciplinary team, with experts in accessibility, cultural heritage, psychology, design and UX/UI.

Our flagship product: Parts: Inside Art

An iPhone and Android app that lets every visitor explore artworks in depth, straight from their own smartphone: at their own pace, in as much detail as they like, with accurate, immersive descriptions. Even from home. Designed with and for blind and partially sighted people, made for everyone. The way of exploring that sets it apart deserves a story of its own.

Discover Parts: Inside Art
A Parts: Inside Art screen showing The Starry Night by Van Gogh: white outlines separate the cypress, the sky and the village. A detail screen of the moon in the painting, with the audio description player playing.

In the press

We have a strong why. Let us tell you about it.

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Take your museum further.

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