Accessibility
We want everyone to be able to experience art and culture in the same way. And we design tools, products and experiences that make it possible.
Parts develops human-centred digital tools for museums and cultural institutions. Experiences that every visitor can enjoy in depth, whatever their sensory or cultural barriers.
Accessible by design
The problem
Art is still explained in the language of another age. Audio guides that are far too technical, panels that inform without helping anyone understand. People leave the museum with a few photos, and nothing more.
For anyone running a museum, this is a very real problem: experiences that leave no mark, visitors who don’t come back, accessibility that never gets beyond an ambition.
The issue isn’t a lack of digital tools. It’s that almost all of them were designed around the artworks. Not around people.
Every Parts product is born human-centred: designed from the start for anyone.
For people who grew up digital and for those who approach it warily. For art history students and for people walking into a museum for the first time. For people who can see and for people who can’t.
We don’t add accessibility at the end: it’s where we begin. Because designing for people who face the most barriers means designing better for everyone.
We want everyone to be able to experience art and culture in the same way. And we design tools, products and experiences that make it possible.
The ‘Who’ before the ‘What’. It applies to everything, from the way we work to the features of our products: people always come first.
An idea is only worth something if it really works. That’s why we test everything in the field, with real people. If something doesn’t help the people using it, we change it.
Two of the company’s six members attend the Apple Foundation Program at Suor Orsola Benincasa University. That’s where the idea of building technology for museums begins to take shape.
We’re at the Apple Developer Academy in San Giovanni a Teduccio. The team takes the shape you see today: six founders, each with a different background that is essential to our mission.
Capability Festival: our first event devoted to inclusion and accessibility. More than 60 people, sighted and blind, test Parts: Inside Art.
Second place in the 081 Stand for Naples Call for Ideas. Our first pitches begin.
An event at the Museo Archeologico Territoriale di Terzigno to present the app.
First place in the Startup Challenge at NapulETH Open Village 2025.
First place at the Festival dell’Ospitalità in Calabria.
Funding Founders Arena in Milan, a Shark Tank-style format.
Parts Srl Società Benefit officially comes to life!
Our first live project, with the Museo Campano in Capua.
A Startup Competition on a boat at the Ctrl/Shift event.
We work with museums and institutions to make art accessible to all. This is only the beginning.
Designing around people means bringing very different kinds of knowledge together: how human perception works, how to tell the story of an artwork, how to design an interface that everyone finds easy to use. That’s why our company is a multidisciplinary team, with experts in accessibility, cultural heritage, psychology, design and UX/UI.
CEO & Business Manager
Accessibility and Cultural Heritage Expert
Art Director & Cognitive Ergonomist
An iPhone and Android app that lets every visitor explore artworks in depth, straight from their own smartphone: at their own pace, in as much detail as they like, with accurate, immersive descriptions. Even from home. Designed with and for blind and partially sighted people, made for everyone. The way of exploring that sets it apart deserves a story of its own.
Discover Parts: Inside Art